This is the latest game I'm working on, unfortunately, I cannot disclose information about it, or people will get mad at me. HINT: A famous comic book character type game.

See layouts of the ships that I created for  POTC2 multiplayer battle mode!

See layouts of the ships that I created for  POTC2 multiplayer battle mode!


See layouts of the ships that I created for  POTC2 multiplayer battle mode!

See character and game shots from Mob Enforcer.

I created 3rd person weapons and a new character for the multiplayer part of TRON 2.0

In game shots of Racer X.

Maya screen grabs of art elements... I'll update this at some point with in-game shots.

Nothing in here yet.

One of my most recent titles was Over The Hedge for the Sony PSP, that hit the store shelves sometime in November 2007 just in time for the Christmas rush. Check out the official game trailer here, if you haven't played the game yet!

My levels include the Sewer, Tool Guy House and the final boss fight map in the Beaver Dam. Be sure to check the surveillance monitors in the Tool Guys' Tech Closet and look for pictures of his neighbors houses that he's spying on. The game release date is supposed to coincide with the movies' DVD release.

Click here to watch the Over The Hedge  game trailer!!


I came in on the early-middle part of the Sims dev process and was primarily hired to work with environments, but was later drafted into also helping out with all of the interactive gadgets and each of their respective animations.

I created new geometry, and optimizing existing artwork from Maxis and made it work with our engine. I also worked closely with the technical wiring team to rig complex objects for character interaction and game play. It was like trying to squeeze a square peg into a round hole, really. Our engine was not set up to do anything like this and it was a miracle we pulled it off. I hear it's not that bad of a game except for the painful load times.

Seal Hunter is a really small and simple game that was intended to be just a multiplayer demo that would ship with the LithTech Engine as a guidline of how to handle the network code. In short, and much to our suprise, it was a HUGE hit with all the licensees and also friends and family, but not so much the girls... They don't seem to like to too much.

There is really not much to it except to beat your opponent in the number of seal pelts rendered at the end of the day and get paid $9.95 for each one! Join your friends with some wild multiplayer action and grab some beers and an over-sized mallet or telephone pole to beat those damn, cute seals down to the ground!

 
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